As development continued, Okamoto showed his boss design docs for the driving game, all the while working on Time Pilot. When he learned of the game's concept, he balked at making it and started on Time Pilot. Yoshiki was told to design a driving game. The game is all over when all your planes are destroyed. The next, Stage 6, is identical with Stage 1, but the number of planes attacking you, the speed and number of shots and grenades are gradually increased. This stage appears in the attract mode in the Atari and Centuri versions only. In addition, there are no enemy formations or parachutes in this stage, and there can be no more than 3 U.F.O's on the screen at a time. The stage is fast paced and the Mother Ship, a superfortress U.F.O., can not be so easily destroyed. Great number of U.F.O.'s are attacking from any direction changing their angles of attack and throwing at your plane two types of Alien Weapons. Hard to be reached and very hard to be passed. The sky is pitch black with asteroids instead of clouds. This is one of the most difficult stages of the game due to increased speed of jet fighters and random direction attacks. A modern large jet bomber is the Mother Ship. The enemies are modern jet fighters shooting and launching homing missiles. The sky is purple with the same clouds as the previous three stages. 1983 in Atari and Centuri versions) - The age of Jetplane As a new level of difficulty, the helicopters are using homing missiles. The same clouds from the first two stages are also present here.Įnemies now are helicopters and large one (Mother Ship). Sky is once again grey-blue, only this time a different shade. Middle size bombers are aiming constantly at your plane! They can be destroyed by 4 hits and award 1,500 points. 1940 - The age of MonoplaneĮnemies are : monoplane fighters, middle size bombers and large bomber (Mother Ship). This round never appears in the attract mode in any version. During the same stage, one to five parachutes will appear. After 56 biplanes are destroyed, the Mother Ship appears : a giant orange blimp shooting at you! Only 7 hits will destroy the Mother Ship. Enemy planes shoots at your plane and throw hand grenades when close to you. The attackers are biplanes coming from random directions. This stage features an ordinary blue sky with clouds. TIME PILOT consists of 5 different stages of play which are as follows (all these stages are also played in the attract mode unless otherwise noted) : The player controls his plane with the 8 way joystick and shoots at the enemies using the Fire button. Mind you, other 8-bit platforms like the Apple II have 8MB RAM upgrades and the C64 enthusiasts have crammed 16MB into an REU cart although only their demo scene is embracing it so 다운로드후 압축해제하고 생성된 폴더를 artwork폴더에 넣어주면 됩니다. Or, for that matter, the A8 homebrew port of the C64's Stunt Car Racer also using the same controller. Imagine The Great American Cross Country Road Race ported to the 5200 and using a modified CX52 as a Paddle/Driving Controller. Especially since it would help encourage others to port the larger A8 games over since there'd be less headaches. And especially since it isn't easy to get RAM inside a 5200 cart to work - unlike with a 7800 or NES cart - so the more RAM in such an upgrade the better. Considering we're almost in 2021 now, I'd like to see such an upgrade have more RAM than that. Another Eastern European homebrew hardware enthusiast also independently had the same idea and was gung-ho about going ahead and producing such a board but it hasn't come to fruition yet. He thought a RAM upgrade board would be feasible to install in the ANTIC socket. Before his untimely passing, Curt and I were discussing such a project. It would need to support analog for more arcade authenticity in the port.Īs for requiring 64K, well, our favorite console is definitely long overdue for a RAM upgrade.
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